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SKU: PR1062293

Warcrow: Feudom: Guardians of the Mounds

$162.00 AUD

Warcrow is a miniatures game set in the fantastical world of Lindwurm. In this setting you control a small military force made up of warriors, creatures and wizards, who fight skirmishes pursuing the interests of your faction.

They are scouting infantry specialized in countering other enemy skirmishers. Their profile makes them a control and denial unit.

Details:

What do they bring to their army?

Deployment control: they force the opponent to rethink their strategy if it relied on scouts or ambushers. Safety zone: they protect lines and valuable characters by being a bad matchup for fast or technical units.

Anti-combos: they neutralize armies based on dice manipulation or special effects (e.g., chained crits, pushes, states). Harassers: they pressure the opponent with the disarmed state and by pushing them away, which generates positional and defensive advantages to support wherever needed.

Contents:

4x Miniatures

Delivery Information

Delivery takes 3-12 business days after dispatch from our fulfillment center, unless stated otherwise. In most cases, your order will arrive before the 12-day mark; however, some items may take up to the full 12 working days.

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HOLDSON

Warcrow: Feudom: Guardians of the Mounds

$162.00 AUD

Warcrow is a miniatures game set in the fantastical world of Lindwurm. In this setting you control a small military force made up of warriors, creatures and wizards, who fight skirmishes pursuing the interests of your faction.

They are scouting infantry specialized in countering other enemy skirmishers. Their profile makes them a control and denial unit.

Details:

What do they bring to their army?

Deployment control: they force the opponent to rethink their strategy if it relied on scouts or ambushers. Safety zone: they protect lines and valuable characters by being a bad matchup for fast or technical units.

Anti-combos: they neutralize armies based on dice manipulation or special effects (e.g., chained crits, pushes, states). Harassers: they pressure the opponent with the disarmed state and by pushing them away, which generates positional and defensive advantages to support wherever needed.

Contents:

4x Miniatures

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