SKU:
PR1089491
Oink Games: Scout (Hangsell) Card Game
$45.80 AUD
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You ave suddenly been appointed as the leader of a circus. Using the members of your circus, you must put together a show that will beat out your rivals. Everyone on your team has a specific role.To fill in thegaps on your team, try to scout members away from other circus groups! With te addition of just one extra person, you may set off an incredible chain reactinon that helps you create a show that no other circus will be able to surpass. Will you battle with your current members? Or will you wait itout and try to recruit different ones? Youwill feel amazing when you make the right choices in this speedy card game!
Players: 2-5
Ages: 9+
Playtime: ~20 minutes
SCOUT is a ladder-climbing game in which cards have two potential values, players may not rearrange their hand of cards, and players may pass their turn to take a card from the current high set of cards into their hand.
More specifically, cards are dual-indexed, with different values on each half of the card, with the 45 cards having all possible combinations of the numbers 1-10. During set-up, whoever is shuffling the cards should randomize both the order of the cards in the deck and their orientation. Once each player has been dealt their entire hand of cards, they pick up that hand without rearranging any of the cards; if they wish, they can rotate their entire hand of cards in order to use the values on the other end of each card, but again they cannot rearrange the order of cards in their hand.
On a turn, a player takes one of two actions:
• Play: A player chooses one or more adjacent cards in their hand that have all the same value or that have values in consecutive order (whether ascending or descending), then they play this set of cards to the table.
Players: 2-5
Ages: 9+
Playtime: ~20 minutes
SCOUT is a ladder-climbing game in which cards have two potential values, players may not rearrange their hand of cards, and players may pass their turn to take a card from the current high set of cards into their hand.
More specifically, cards are dual-indexed, with different values on each half of the card, with the 45 cards having all possible combinations of the numbers 1-10. During set-up, whoever is shuffling the cards should randomize both the order of the cards in the deck and their orientation. Once each player has been dealt their entire hand of cards, they pick up that hand without rearranging any of the cards; if they wish, they can rotate their entire hand of cards in order to use the values on the other end of each card, but again they cannot rearrange the order of cards in their hand.
On a turn, a player takes one of two actions:
• Play: A player chooses one or more adjacent cards in their hand that have all the same value or that have values in consecutive order (whether ascending or descending), then they play this set of cards to the table.
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